Can anyone point me to some open source directX rendering engines or frameworks? [on hold]

Posted by Jim on Game Development See other posts from Game Development or by Jim
Published on 2013-10-24T02:39:02Z Indexed on 2013/10/24 4:10 UTC
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I'm completely new to graphics API programmming, but not at all new to the theory and principle operation of game engines and rendering engines. That being said, I want to do some experiments of rendering very dense geometry scenes in a basic rendering engine or game engine.

I don't need a lot of bells and whistles. What I need is enough control that I can implement my own scene graph algorithms and control the rendering pipeline very specifically. My ideal candidate engine would be either a rendering engine or game engine with a modular design that might be ready to go out of the box but would be simple enough in case I need to rip out some of the guts in the rendering management and implement my own.

It's a tough call because I'm right at the level where it's almost better to go from scratch, but there's no sense in having to build every single basic thing such as heirarchical transforms, etc. I just want to work with rendering optimization to push dense geometry for maximum FPS.

Does anyone have a suggestion for an engine or basic framework to use?

I requested DirectX in my title because I figured it would likely be better supported and less likely for me to run into some obscure less-documented problem. But OpenGL might be acceptable if the recommended framework was definitely better than my other options.

EDIT: I should add that I really want GPU tessellation support (part of adding to the density of geometry detail).

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